Small Town: Mäpt Nkáxidi-ijurjä

Mäpt Nkáxidi-ijurjä

Mäpt Nkáxidi-ijurjä
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceÁdraptlērg Region
RegionNoflës Gri̽vro Moor
Founded1139
Community LeaderHigh Chief Ylvyhn vyim Roxlendnreys
Area3 km2 (1 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1952 m (6404 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population828
Population Density276 people per km2 (828 people per mi2)
Town AuraCharm
Naming
Native nameMäpt Nkáxidi-ijurjä
Pronunciation/mod/ /iˈjurjæ̝/
Direct Translation[steep] [feeling]
Translation[Not Yet Translated]

Mäpt Nkáxidi-ijurjä (/mod/ /iˈjurjæ̝/ [steep] [feeling]) is a temperate Small Town located in the Ádraptlērg Region of the Confederation of Goblin Tribes.

The name Mäpt Nkáxidi-ijurjä is derived from the Gnollish language, as Mäpt Nkáxidi-ijurjä was founded by Scukke vyim Tæ̝Lgraɑgki vyim Yuvnorusg, who was culturaly Gnollish.

Climate

Mäpt Nkáxidi-ijurjä has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 5°C (41°F) and its average temperature during the winter being a cool 13°C (55°F). Mäpt Nkáxidi-ijurjä receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Nkáxidi-ijurjä covers an area of nearly 3 km2 (1 mi2), and an average elevation of 1952 m (6404 ft) above sea level.

Overview

Mäpt Nkáxidi-ijurjä was founded durring the early 12th century in spring of the year 1139, by Scukke vyim Tæ̝Lgraɑgki vyim Yuvnorusg. The establishment of Mäpt Nkáxidi-ijurjä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mäpt Nkáxidi-ijurjä was built using the conventions of Gnollish durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Mäpt Nkáxidi-ijurjä is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Mäpt Nkáxidi-ijurjä is is constructed arround a semi-circular crampt flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Unfortuantly, these timber-based walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Mäpt Nkáxidi-ijurjä is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This town is as a necropolice.

Civic Infrastructure

Mäpt Nkáxidi-ijurjä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Nkáxidi-ijurjä.

Mäpt Nkáxidi-ijurjä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Nkáxidi-ijurjä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Nkáxidi-ijurjä's public wards, blessings, and other arcane systems.

Mäpt Nkáxidi-ijurjä has an Scientific Academy which provides higher education in the natural sciences.

Mäpt Nkáxidi-ijurjä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Nkáxidi-ijurjä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The law within Mäpt Nkáxidi-ijurjä is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Mäpt Nkáxidi-ijurjä's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is long in Mäpt Nkáxidi-ijurjä.

The Skin Stitcher near Mäpt Nkáxidi-ijurjä are known to be a mutant strain of the creature.

Mäpt Nkáxidi-ijurjä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Charm energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 1
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3353 m2
    • Cattle and Similar Creatures: 207
    • Poultry: 2484
    • Swine: 165
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 82

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 3
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

221 of Mäpt Nkáxidi-ijurjä's population work within a Foundational Occupation.

583 of Mäpt Nkáxidi-ijurjä's population do not work in a formal occupation, but do contribute to the local economy. 24 (3%) are noncontributers.

Points of Interest

Mäpt Nkáxidi-ijurjä is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. Mäpt Nkáxidi-ijurjä's militia's elite squad is named after .

History